wireleaf

games.doom

Pistol start or continuous?

wry-thistle-74

Asking for a friend who keeps dying on map 12 with 9 shells.

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slow-willow-86

Sound propagation catches every new mapper out. Test your monster closets.

amber-heron-14

Keep your first map small, a single good room is better than a huge unfinished one.

quiet-birch-655 more

Texture alignment is a rite of passage. It gets faster, I promise.

quiet-alder-31

quiet-birch-65 wrote:

Texture alignment is a rite of passage.

Do you have a source for that? Not doubting, I just want to read more.

wry-thistle-74

quiet-birch-65 wrote:

Texture alignment is a rite of passage.

Ha, I thought I was the only one.

rustling-sparrow-93

Strong disagree, but I appreciate the write-up.

sunlit-beech-921 more

quiet-birch-65 wrote:

Texture alignment is a rite of passage.

I'd be careful with that advice, it worked for me but I know people it didn't work for.

gentle-lichen-54

I tried this last year and ended up somewhere completely different. Not worse, just different.

mossy-alder-386 more

Start small. One good room beats a sprawling map you never finish.

slow-sedge-405 more

Honestly the cheap option was fine for the first few years.

late-willow-50

slow-sedge-40 wrote:

Honestly the cheap option was fine for the first few years.

Same experience here.

The second time went a lot better once I stopped rushing it.

late-yarrow-28

Do you have a source for that? Not doubting, I just want to read more.

wry-pine-21

Honestly the cheap option was fine for the first few years.

sunlit-willow-221 more

slow-sedge-40 wrote:

Honestly the cheap option was fine for the first few years.

Thanks, this is exactly what I was looking for.

amber-otter-29

sunlit-willow-22 wrote:

slow-sedge-40 wrote:

Ha, I thought I was the only one.